The rationale of integrating technology into education
a. Technology has a great positive impact on education especially if it mainly used in a blended curriculum requiring both technology and traditional teaching. Technology helps in presenting to learners basic skill through tutorial and drill and practice, but what makes it more important is that it provides higher order critical skill through simulations that are presented offering learner a space to interact an manipulate elements in order to construct their learning. It further give feedback through assessments about the learners strengths and weaknesses. Additionally, technology helps in bringing outside or global issues into the classroom. Hence, it is mainly used to be interactive and gives feedback too.
b.
Some example that supports a positive integration of technology. For example through using exam on word, evaluation forms on web2.0 these presents testing forms of learners; knowledge.
Through the usage of power point and active inspire learners can use technological feature to construct knowledge through simulation.
For example, based on the first assignment I created a a drill& practice (behaviorism)question that gives back a feedback for learners about magnets. Learners are asked if about a specific picture if the magnets in it attract or repel. Through answering attract or repel, learners are going to receive a feedback. As for simulation ( Constructivism) learners are asked to try out several types of elements to check if the material they are made of is attracted or repelled by the magnets.
Simulations could be used in tutorial too for example pressing on the trigger to check the action of the magnets when brought together according to the poles presented.
Hence, this shows how technology (mainly power point) helps in presenting the lesson to learners in an interactive and an innovation way. It helps in bringing material and experiences to the class without needing to buy the materials and be limited by the lab sessions to teach learners about magnets.
The usage of PowerPoint of such animations is essential as still the internet is not found in every class in Lebanon and it helps in creating interactive activities for learners.
c.
b.
Some example that supports a positive integration of technology. For example through using exam on word, evaluation forms on web2.0 these presents testing forms of learners; knowledge.
Through the usage of power point and active inspire learners can use technological feature to construct knowledge through simulation.
For example, based on the first assignment I created a a drill& practice (behaviorism)question that gives back a feedback for learners about magnets. Learners are asked if about a specific picture if the magnets in it attract or repel. Through answering attract or repel, learners are going to receive a feedback. As for simulation ( Constructivism) learners are asked to try out several types of elements to check if the material they are made of is attracted or repelled by the magnets.
Simulations could be used in tutorial too for example pressing on the trigger to check the action of the magnets when brought together according to the poles presented.
Hence, this shows how technology (mainly power point) helps in presenting the lesson to learners in an interactive and an innovation way. It helps in bringing material and experiences to the class without needing to buy the materials and be limited by the lab sessions to teach learners about magnets.
The usage of PowerPoint of such animations is essential as still the internet is not found in every class in Lebanon and it helps in creating interactive activities for learners.
c.

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